Shortly after introducing key elements of DLSS 4.5, Nvidia has unveiled its successor. During the company's GPU Technology Conference held in California, the firm introduced DLSS 5, featuring a primary innovation known as 3D-Guided Neural Rendering. From CEO Jensen Huang's concise keynote overview, this appears to function as an artificial intelligence enhancement.
Huang delivered the DLSS 5 reveal swiftly during the presentation, but a accompanying press statement provides additional insights. This latest iteration of Deep Learning Super Sampling aims to bridge the gap separating digital rendering from actual visuals.
The technology processes color and motion data from each frame in a game, employing an AI system to integrate lifelike illumination and textures tied to the underlying 3D elements, ensuring uniformity across frames. It operates instantaneously at resolutions up to 4K, enabling fluid and engaging play experiences.
Nvidia describes this advancement as the graphics equivalent of the GPT revolution, likening it to effects seen in pre-computed Hollywood films. The feature incorporates specifics like light penetration through skin, illumination on textiles and strands of hair, plus various intricate visuals, all while preserving the core layout and meaning of the initial environment.
Games compatible with DLSS 5's 3D-Guided Neural Rendering will utilize an on-the-fly generative AI layer to refine graphical outputs. This resembles instructing an AI image tool to enhance a game's still image for greater realism, applied continuously to every frame, as demonstrated in the showcased video. Coverage from the GTC event continues, with further observations forthcoming from on-site reports.
The rollout of DLSS 5 is scheduled for this autumn, supporting titles such as AION 2, Assassin's Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet, among others.
With 15 years in tech reporting, Michael has chronicled developments from Apple products to ZTE devices. At PCWorld, he specializes in keyboards, frequently testing fresh models and customizing mechanical setups or upgrading his workstation setup during free time. His work has appeared in Android Police, Digital Trends, Wired, Lifehacker, and How-To Geek, including live coverage of CES and Mobile World Congress. Residing in Pennsylvania, he eagerly anticipates his upcoming kayaking outings.